In order to determine whether a team that scores a large number of runs in one game tends to get held down in the next one, I looked at all games from 2003-2007 using the retrosheet databases. First, I needed to determine a cut off to be used for an unusually high score. Table 1 below looks at the distribution of runs scored in all games during the period: Teams were shut out 5.2% of the time, held to one run 9.3% of the time, etc. We can see that teams rarely scored 12+ runs in a game - only 3.5% of the time - so that seems like a good cut off.
Table 1: Distribution of runs scored in all games (2003-2007)
| Runs Scored | Percent of Games | Cumulative Percent |
| 0 | 5.2 | 5.2 |
| 1 | 9.3 | 14.5 |
| 2 | 12.0 | 26.5 |
| 3 | 13.3 | 39.8 |
| 4 | 13.1 | 52.9 |
| 5 | 11.6 | 64.5 |
| 6 | 9.8 | 74.3 |
| 7 | 7.6 | 81.9 |
| 8 | 5.5 | 87.4 |
| 9 | 4.2 | 91.7 |
| 10 | 2.8 | 94.5 |
| 11 | 2.0 | 96.5 |
| 12+ | 3.5 | 100.00 |
In Table 2, we can see that there were 848 games between 2003-2007 where a team scored 12 or more runs. I calculated the expected runs in the next game as follows: Suppose the Tigers scored 14 runs in a game. The expected runs in the next game would be the team average runs scored for that season with that game removed. That is:
Expected runs = (Team total runs scored for the year -14)/161.
Table 2 shows that the average of the expected runs in the follow-up game to a 12+ run game is 4.88. The actual average is also 4.88. Suppose we choose a more extreme cutoff such as 15+ runs. Once again , the average of the expected runs (4.88) is almost identical to the actual average (4.86). It appears, in general, that scoring a lot of runs in one game has little effect on what happens in the next game.
Table 2: Expected runs versus actual runs in follow-up game
| Runs in game 1 | Games | Expected avg. runs in game 2 | Actual avg. runs in game 2 |
| 0-2 | 6,399 | 4.71 | 4.63 |
| 3-5 | 9,170 | 4.74 | 4.71 |
| 6-8 | 5,542 | 4.79 | 4.87 |
| 9-11 | 2,189 | 4.82 | 4.99 |
| 12+ | 848 | 4.88 | 4.88 |
| 15+ | 200 | 4.88 | 4.86 |
The point is further illustrated in Table 3 which shows the distribution of runs scored in games following 12+ run games. We can see that it is very similar to the distribution for all games in Table 1. For example, teams scored two runs or fewer 26.9% of the time in follow-ups to high scoring games as compared to 26.5% in all games. It certainly does not look as if teams have a tendency to get shut down the next game after an offensive explosion.
So, the next time you see the Tigers score 19 runs in a game, don't fret about the next game. Just enjoy it.
Table 3: Runs scored in game following a 12+ run game
| Runs Scored in game 2 | Percent of Games | Cumulative Percent |
| 0 | 6.2 | 6.2 |
| 1 | 8.5 | 14.7 |
| 2 | 12.2 | 26.9 |
| 3 | 11.9 | 38.8 |
| 4 | 13.4 | 52.2 |
| 5 | 9.7 | 61.9 |
| 6 | 9.8 | 71.7 |
| 7 | 7.3 | 79.0 |
| 8 | 6.0 | 85.0 |
| 9 | 5.7 | 90.7 |
| 10 | 3.7 | 94.3 |
| 11 | 1.9 | 96.2 |
| 12+ | 3.8 | 100.0 |
The information used here was obtained free of charge from and is copyrighted by
Retrosheet. Interested parties may contact Retrosheet at "www.retrosheet.org"



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